Machines in Alchemy Factory are researched and built, then connected by conveyor belts and pipes. In 1.0, non-production devices moved out of the Tech Tree and unlock at the Workbench instead — see Where is the Workbench?.
The official store page describes the core devices clearly: “Grind, extract, distill, smelt, and process materials. Link devices into complete production chains.” Everything below is organized by job.
Processing & smelting
| Machine | Job | Evidence | Notes |
|---|---|---|---|
| Stone Furnace | Basic heat / first production | Achievement “Fire It Up!” — 75.6% | Earliest furnace in the game |
| Iron / Steel smelters | Ingot production | “Iron Age” / “Steel Age” | Feeds the whole tech tree |
| Automatic Cashier | Automated sales | Achievement — 69.3% | Machine page |
| Thermal Extractor | Heat / extraction | “Watch Your Step!” achievements | Max production multiplier |
Magical & transformation devices
| Machine | Job | Evidence | Notes |
|---|---|---|---|
| Cauldron | Transformation machine | “Traditional Alchemy” — 20.7% | Full machine wiki + formulas |
| Knowledge Altar | Break-down items for XP | Official 1.0 patch notes | Relics give extra XP; UI timer fixed in 1.0.4917 |
| Brew Barrel | Beverage production | Official 1.0 patch notes | New in 1.0 |
| Arcane Fountain | Throwing device (auto-target) | Official 1.0 patch notes | Range indicators added in 1.0 |
| Cannon / Catapult | Throwing devices | 1.0 patch notes (targeting) | Catapult unlock |
| World Tree Nursery | Automated wood | “Grow, Little Tree, Grow!” — 5.8% | Mid-game wood source |
| Transmuter | Transmutation | Community reports | PENDING verification |
Shop & logistics
1.0 added rail-based logistics (Wagon System) and a reworked shop layer: customers can now reach upper floors and you can build multiple shop gates — both changes came from the official 1.0 notes. See 1.0 systems for the details.
Machine troubleshooting in 1.0
- Customers stuck at bottom of stairs — fixed in hotfix 1.0.4930.
- Customers blocked by the shop flip sign — fixed in 1.0.4917.
- Crash when producing drinks — fixed in 1.0.4917.
- Targeting too high/low — Cannons/Catapults no longer select such targets (official 1.0).
Each device page carries: quick answer, how to unlock, inputs & outputs, placement rules, common problems and research effects. Pending machines keep a compact entry until verified.
Independent fan reference for Alchemy Factory. Game data refers to the current official 1.0 build (Steam, PC). Field-level evidence is flagged on each page with OFFICIAL / OBSERVED / COMMUNITY badges; amounts shown without a badge come from the official 1.0 patch notes or store descriptions.