Items flow through the factory: raw materials → intermediate products → finished goods → selling. Potions, jewelry and relics stock your shelves; materials like iron ingots feed further recipes; coins buy land and research.
The official store description names the three shelf categories — potions, jewelry, relics — and the processing verbs — grind, extract, distill, smelt, process. Version 1.0 added a fourth shelf category, Beverage.
Item tiers
Item spotlights
Healing Potion
The first potion — “First Potion!” is earned by 76.6% of players.
02Iron Ingot
The backbone of the tech tree, produced by 74.5% of players.
03Philosopher’s Stone
The late-game recursive chain — only 2.5% have reached it.
The production graph
Entity relations drive the “How to make / Used in / Machines / Research / Achievements” sections on every item page. Items with independent search intent get their own pages; the rest stay inside hub tables until demand is proven.
- How to make — the recipes that output this item.
- Used in — recipes and machines that consume it.
- Research & unlocks — what it gates.
- Sell / economy — customer value, commission context.
We deliberately do not publish one thin page per item. Only entities with independent search intent and enough verified facts receive URLs — exactly what keeps this wiki non-thin.
High-search items still pending 1.0 figures
- Refined sand
- Charcoal
- Clay
- Flax
- Rope
- Quicklime powder
- Soap
- Malachite
- Fertilizer
- Copper coin
Each of these appears in frequent searches. They are listed as leads with the items they relate to; verified numbers land on their own pages as soon as 1.0 observation confirms them.
Independent fan reference for Alchemy Factory. Game data refers to the current official 1.0 build (Steam, PC). Field-level evidence is flagged on each page with OFFICIAL / OBSERVED / COMMUNITY badges; amounts shown without a badge come from the official 1.0 patch notes or store descriptions.